[25], The soundtrack saw multiple album releases; the original two each had three of the six reports, in addition to tracks from the Ulala's Dance mode with vocals. by . Archives. When battling a boss, your rating percent disappears and is converted to an amount of yellow stars. In SC5p2 the graphics are more varied and also enlarge with the "ZAP". [3][49] This release was the game's first appearance in the UK. Space Channel 5 Part 2 Uki Uki ☆ Non Stop Megamix, Space Channel 5 Part 2 Moji Moji ☆ Can't Stop Remix, https://spacechannel5.fandom.com/wiki/Space_Channel_5:_Part_2?oldid=9672, All news flashes are in lower case letters, Orodian (Rhythm Rouge Robots) voices are the same, as are Michael's samples, The Title Screen reads "Space Channel 5 Special Edition" rather than "Space Channel 5 Part 2". However, in Space Channel 5 Special Edition, some things have been altered from the original version. Chu!! A triple "Chu"-charged shot is amassed in the ship's antenna, and a shot is fired in the same manner as was done to Chief Blank. Space Channel 5 Wiki is a FANDOM Games Community. [5][6] All gameplay has Ulala mimicking the movements and vocalisations of her opponents (compared by journalists to the game Simon Says). The music was composed over the course of a year, and spawned four soundtrack albums. Space Channel 5: Part 2 is a rhythm-based video game created by United Game Artists, and released on the Dreamcast and PlayStation 2 in 2002. Hey!! [40][41] Two remix albums were also released, featuring both arrangements of tracks from Part 2 and short audio dramas; Exciting Non-Stop Mega Mix on June 21, and Mojimoji Can't Stop Remix on June 24. Ulala, Fuse, and Noize immediately return to the space station. The Chu Beam is used for shooting aliens, robots and other attackers while the Rescue Beam is used to rescue hostages being forced to dance. Ulala responds "Purge! The songs retained their lyrics for the album release as without them, they would have lost a key musical elements. [46] It received a limited edition in the region, featuring a pair of silver headphones and carrying case. [64] Brad Shoemaker of GameSpot, despite mechanical similarities, cited Part 2 as the better entry of the two due to added mechanics and the broader range of music despite uneven voice acting and singing. Ulala goes it alone and manages to make it inside the station, rescuing Space Michael from Shadow on the elevator leading from the Control Room to the station's Core. The PlayStation 2 version was released in Europe (except for the UK) in 2003, and was released in North America in 2003 as part of a sole package called Space Channel 5 Special Edition which included the original game, Space Channel 5. Also publisher for 2011 remastered version. Afterwards, the hearts dissolve into a spark, fly back to where the percent reappears and adds itself to the percentage. in the Japanese version), she challenges Ulala but usually finds herself beaten. [32][33] The game was Ohtani's third project as a composer after his work on Sonic Adventure 2 and ChuChu Rocket!. When Purge reveals a ransom exchange for the hostages and the President (6.6 trillion Space Dollars), Ulala, Fuse and Noize quickly dispatch themselves to the exchange point. The only difference between dancing solo or with a friend is cooperation. [23], Japanese gaming magazine Famitsu gave both versions of the game a score of 35 points out of 40. [10][11][12] There are six buttons that match actions on-screen; the directional pad buttons, and two action buttons which are presented with the respective vocalizations "chu" and "hey". When either the "left" or "right" button is pressed, she only moves her hand in the respective direction. Space Channel 5 Part 2 ISO file is available in the Japan version at our library. Space Channel 5 Part 2 is a Sega Dreamcast emulator game that you can download to havev fun with your friends. [63][69] Game Informer writer, Justin Leeper, complimented the game for being harder than its predecessor and offering more replay value. Space Channel 5's top reporter. This means that instead of just plain "shoot," you can also be required to hold X to get a "shooooooooooooooooooot". Rising from the main fountain is Pudding and her bodyguards. The game begins some time after the Morolian invasion when Ulala makes her comeback on the reporting scene. She's back out in front of the camera, but a mysterious dance troupe known as the Rhythm Rogues make her job a little bit harder. The Windows version also offered a standalone purchase option via Steam. Copies are still sold through online auctions, by enterprising individuals, as being a "rare, unreleased game". [48] The Dreamcast version remains exclusive to Japan,[49] and in the years since its release has become a collector's item fetching high resale prices. As the galactic president, Peace loves nothing more than to sing, but unfortunately whenever he gets the chance, he gets kidnapped by the Rhythm Rogues. [34] Namba was brought aboard the project in May 2001, and was initially overwhelmed by both the project and the game's musical style. [2]. This version released on Microsoft Windows and Xbox 360 on February 22, 2011 in North America and February 25 in Europe. His song soon after revives Pon Piriri, whose digital face lightens in a yellow hue as it sways to the rhythm. The load screen reads "Now Roboading" just like in the original Japanese version. She carries with her trusty microphone and two guns. Using his henchman Shadow and his army of robots, Purge kidnaps President Peace and steals satellites from several TV stations. She challenges Ulala to a guitar duel. In between the 'Simon Says' sections, Ulala appears to be taunting the opponent, or in a slump, dancing badly, depending on how many moves the player got or missed respectively. Fuse dives the Astrobeat in front of the reporter, taking the hit instead and ploughing into the fiery depths of the station. As Ulala, players engage in rhythm-based combat through scripted levels where Ulala mimics the actions of rivals in time to musical tracks. Jaguar screams in pain, warps in front of Ulala along with the BuffBots, and Purge asks if she wants to play a game. For "down", Ulala lowers only her right hand, her left hand containing her microphone. Moves can be charged while holding down a button and instrument battles have been added, the latter being played by using any of the directional buttons. Noize manages to rescue Ulala, but the Astrobeat Jr. runs out of power. In normal dance mode hearts are pink. Neither Sega nor UGA mention this on their websites. Boss battle mode uses yellow STARS. [25] Ulala's outfit saw a color change from its original orange to white. The Agetec logo appears upon start up and in the credits. Space Channel 5 is a I Player game. [23][53] Later, it was revealed that the regional release was cancelled due to resurgent publicity surrounding abuse allegations against Jackson. [39][18] The song lyrics were written by Yoshinaga. Just as Ulala is wrapping up the special edition of her report show, Shadow reappears, tazes peace, and warps both of them out of the area. [26] While the first game used polygonal real-time models over FMV sequences, the environments in Part 2 were fully 3D. ("Pudding desu!" The transport pod Ulala and her comrades are on opens up as “the first feature” on the Purge TV Show. He relays instructions to Ulala to help her through her missions, although he often gets fascinated by Ulala's moves. Later, it is revealed that he was brainwashed by Purge, becoming "The Shadow." [37][19][36][38], As with the first game, the main theme was "Mexican Flyer", a 1969 big band jazz number composed by Ken Woodman. In the music video game Space Channel 5: Part 2, players take on the role of Ulala, a reporter working for the titular news channel in a 1960s-styled science fiction future filled with competing news channels. Ulala simply danced in SC5. [4][54][55], Part 2 later received a high definition port as part of Sega's Dreamcast Collection. [71] By contrast, Jahanzeb Khan of PALGN cited it as the best game in the collection, but was disappointed that it was not the true original Dreamcast version and that the collection did not include the original game.[72]. The performance also extends to the music. Space Channel 5 Part 2 SE vs Space Channel 5 Part 2 (JPN), Space Channel 5 Part 1SE vs Space Channel 5 Part 2SE. [23][30][31], The music for Part 2 was co-composed by Naofumi Hataya, Kenichi Tokoi, Tomoya Ohtani and Mariko Namba.